A core goal of Zy Universe is to allow you, the player, to choose how you want to play.
Our initial release will be a Battle Royale, and our game style offerings will evolve as Zy Universe matures.
It is our intention to provide free-for all, team death-match, and objective-based matches in addition to our debut style.
As we continue to share the details of our game in this post, please keep in mind that most of it is about the BR concept.
Check out the video for a preview of gameplay.
In phase one of our release, we will have our Battle Royale map set in ancient ruins. We are attempting to make the map expansive enough to accommodate the full capacity of up to 100 players.
Our map will contract as the match goes on to ensure the action keeps coming. As we move into other release phases, we will have additional maps each with unique biomes and themes.
Collecting loot is a mainstay of a good battle royale, and Zy Universe is no different in that regard. Loot will spawn randomly, and you will seek out chests, barrels, and downed players in search of it.
All loot will be tiered for quality. We will ensure a fair balance, so the best loot doesn’t necessarily equal a win – though the advantages provided will surely make the search worthwhile.